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1. 3/10 "Rogue Drone Asteroid Infestation" Revamp - in Player Features and Ideas Discussion [original thread]
Yes, you are right, the 43-x Chip would be a bit much for a 3/10. The one-time usage of the key was not meant to be to lock out other people, but to actually use the damn key, which pile up otherwise. But I can understand that people are unhappy w...
- by Don Alfredo - at 2015.07.23 09:42:59
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2. 3/10 "Rogue Drone Asteroid Infestation" Revamp - in Player Features and Ideas Discussion [original thread]
Edit: sorry for posting twice, the forum was behaving strangely
- by Don Alfredo - at 2015.07.23 09:42:10
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3. 3/10 "Rogue Drone Asteroid Infestation" Revamp - in Player Features and Ideas Discussion [original thread]
Hello! In this post I will summarize my ideas for a revamp of the 3/10 "Rogue Drone Asteroid Infestation" cosmic signature. The goal is to add some challenge and worth to this site, as it currently is very unrewarding and untypically easy for a 3...
- by Don Alfredo - at 2015.07.23 07:14:18
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4. Small changes to the Expeditions window - in Player Features and Ideas Discussion [original thread]
Hello, today I am proposing small changes to the Expeditions window, which is found in the Journal. The changes are small, but handy and include a column displaying the security rating of the expedition's system and the option to remove or hide a...
- by Don Alfredo - at 2015.07.23 06:28:57
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5. Move "Salvage" option from Salvage Drone context menu to t... - in Player Features and Ideas Discussion [original thread]
Hi, short idea/request: to move the "Salvage" entry of the salvage drone's context menu to the top line to streamline the command with combat drones which have "Engage" at the top line. Also it would be separated of the Abandon Drone line. Also i...
- by Don Alfredo - at 2014.10.18 10:09:00
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6. Scanner Window overhaul and features - in Player Features and Ideas Discussion [original thread]
Well, to point 2. I intended in my original post that the view can be toggled between compact probe list and the current one. For 3. I imagine a pool of buttons and combined buttons of which you can choose the buttons you want to have on the UI. ...
- by Don Alfredo - at 2014.10.11 15:51:00
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7. Scanner Window overhaul and features - in Player Features and Ideas Discussion [original thread]
Dear forum readers, as my post is rather long I've quoted the gist of each block in a short summary to speed up reading for those who only want the management summary :) In the past weeks I have been playing around with highsec exploration and ...
- by Don Alfredo - at 2014.10.09 12:32:00
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8. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Scripted MTUs. Much like a Tracking Computer script that amplifies one attribute and in return nullifies the other I'd like to see scripts for MTUs. Tractor Beam Script - Increases Tractor Beam speed by a factor of 2 - Disables the looting functi...
- by Don Alfredo - at 2013.12.31 11:08:00
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9. Salvage drones and the 'Fight' key - in Player Features and Ideas Discussion [original thread]
I second the request for the hotkey functionality. I'd like to be able to use "Drones Engage" with a wreck instead of having to right click each time. This would allow me to quickly send drones to specific wrecks (such as empty wrecks which can be...
- by Don Alfredo - at 2012.12.08 15:39:00
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10. Longer memberlist in local / alternate layout - in Player Features and Ideas Discussion [original thread]
Hi, today I want to present to you my thoughts of an alternate layout of the chat, concerning the member list. As we all know, in the current layout the input box spans all th way from the left to the right chat box corner. In my alternate layout...
- by Don Alfredo - at 2012.12.06 13:48:00
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11. The old Turnets back - in Player Features and Ideas Discussion [original thread]
Gustav Mannfred wrote: 1. You will get always stageaggro in all Missions and complexes -> Bring back old aggromechanics 2. NPCs can now switch to drones -> Reduce the chance, that NPCs attacks your drones by 50% This. No reason to ha...
- by Don Alfredo - at 2012.12.05 13:34:00
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12. About lvl.4 mission - in Missions & Complexes [original thread]
I almost got my ass handed to me in Worlds Collide, a mission I otherwise thought of to be easy. For some reason in the first pocket the frigates only scrammed for one cycle, otherwise my machariel would be history. I guess the best thing to do i...
- by Don Alfredo - at 2012.12.05 07:29:00
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13. microsoft silverlight for browser - in Player Features and Ideas Discussion [original thread]
I'd MUCH rather see HTML5 support. Silverlight is just something MS invented and will be forgotten soon. Also, netflix is not available worldwide, so implementing features for a small portion of the players isnt likely to happen. With HTML5 though...
- by Don Alfredo - at 2012.10.18 16:59:00
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14. Make smartbombs "smart". - in Player Features and Ideas Discussion [original thread]
I wouldnt mind them being a bit smarter, iirc they also destroy wrecks, or not? That really isnt all that great
- by Don Alfredo - at 2012.10.18 16:56:00
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15. Upgrading Sound Effects in Eve online - in Player Features and Ideas Discussion [original thread]
I was very disappointed of the artillery sound. It needs MORE BEEF. After all it fires a pretty large projectile!
- by Don Alfredo - at 2012.10.18 16:52:00
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16. Quick mission completion checkmark - in Player Features and Ideas Discussion [original thread]
When doing agent missions it sometimes is hard to determine if the mission objective has been met, especially if the Journal blinking is OFF. Opening the journal and clicking on the agents mission to check if the Mission name is in green text colo...
- by Don Alfredo - at 2012.10.12 15:30:00
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17. Compact fittings screen - in Player Features and Ideas Discussion [original thread]
Often I've been hindered by the sheer size of the fittings screen and wondered why it had to be THIS LARGE. The amount of information displayed on the left side is rather minimal, most of the space is taken by the image of the ship. After a while ...
- by Don Alfredo - at 2012.10.12 15:17:00
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18. Distinguishable Overview icons for Destroyer & BC - in Player Features and Ideas Discussion [original thread]
Since the red crosses of NPC ships in the overview feature the same icons for Frigates/Destroyers and also for Cruisers/Battlecruisers I often only see which ship class I have to deal with after selecting or targeting them. A better approach would...
- by Don Alfredo - at 2012.10.05 12:28:00
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